Walk-in · 360° · Live aerial feed
Real-timeAirshipSimulator
Fly above the festival. Stay on the ground.
Drone cam 01 - live cast to cabin
Steer with arrow keys or WASD - left / right turn, up / down change altitude
Hold a finger anywhere and nudge to steer
Independent concept - Indio, CA - Flight 001
Step aboard
Stand on the observation deck.
This is the room every guest walks into: a circle of couches under a glowing ring, wrapped in screens casting the camera blimps' view of the grounds in real time. Give it a spin.
And it plays both ways: the same band of screens wraps the outside of the hull, so the crowd on the grass watches the exact view the guests inside are flying through. The ship is a show even for people who never board.
Drag to look around - the view on the screens is the live feed
The Concept
A flight that never leaves the ground.
Airship Simulator is a walk-in installation - a full-size airship parked on the festival grass. Guests step into its glass base, where a 360-degree ring of screens shows the festival from above - crowds moving like rivers of light, stages pulsing, campsites spreading into the desert. The ship never lifts off; the room convinces you it did.
Above the field, small camera blimps fly the real thing. Their live feeds wrap the cabin, so what guests see on the screens is happening overhead right now - not a video to watch, a flight to inhabit.
- Structure
- Full-size
- walk-in airship cabin
- Capacity
- 150-200
- guests per flight (target)
- Flight cycle
- 8-12 min
- board, fly, return (target)
- Build
- Modular
- auto-levels on any field
Curved panoramic screens
A seamless wraparound view of the festival from above, drifting from dusk to midnight.
The Flight Deck
Instrument panels, flight maps, and live mission data guests can lean over and read like a flight crew.
Immersive sound
Low engine hum, wind layers, and distant stage bleed, mixed in real time around the cabin.
Built to be photographed
Film grain, bokeh, and warm cockpit light. Every angle is a shareable shot.
For Partners
A landmark guests line up for - and your brand takes the helm.
For festival producers and brand partners, Airship Simulator is a flagship installation that pulls a crowd, earns the photo, and carries your name across the grounds and the feeds.
A landmark on the field
A glowing airship guests spot from anywhere on the field - it anchors foot traffic to your activation from across the grounds.
A photo everyone shares
Every guest walks out with the shot. It spreads across feeds all weekend - reach that keeps working long after the gates close.
Yours to brand
Hull livery, a cabin takeover, and a sponsored flight log. The whole ship becomes your canvas, inside and out.
The math at target capacity
Projected- 600-1,200
- guests per hour
- 8-12k
- guests per show day
- 25-35k
- guests per festival weekend
- 1+
- photo moment per guest - target
Projected from target specs: 150-200 guests per 8-12 minute cycle, roughly 70% operational uptime across a 12-hour show day, three-day weekend. All figures are targets, subject to engineering, operations, accessibility, and venue approval.
Renders, specs, and the production roadmap - instant download
Step inside
The observation ring.
Inside the ship, guests stand in a full circle of screens. This is that circle - drag it, spin it, step through the renders. Click any frame to see it full size.
Drag or use the arrows - click any frame to expand
The Experience
From the grass to the sky in five steps.
One continuous walk-through aboard the grounded ship - long enough to believe you've left the ground, short enough to keep the line moving.
- 01
Approach
T+00:00Guests cross the field toward a glowing airship parked on the grass, lit like it just landed.
- 02
Board
T+01:30They step into a curved cabin of warm light, instrument panels, and low engine hum.
- 03
Lift
T+03:00The screens wake. The field drops away and the festival spreads out beneath them.
- 04
Float
T+05:00They drift above stages, crowds, and campsites as the desert turns to night.
- 05
Return
T+09:00The screens bring them back to the grass, the doors open, and they walk out with the photo everyone asks about.
Flash ready
INSIDE THE SHIP
The command deck of the festival.
Every screen and readout on board is live theater. Guests don't watch the festival - they monitor it, tracking crowd rivers, stage signals, and emotional weather from 1,240 simulated feet above the polo field.
- MAIN STAGE
- OUTDOOR STAGE
- DUNE ARENA
- MESA TENT
LAYER: LUCID
The Feeling
Two hundred people, one lift-off.
You board with strangers and lift off with a crew. The cabin hums, the lights drop to instrument glow, and for a ten-minute flight the people around you are half the show - every gasp, every pointed finger, every phone raised at the same moment.
Inside, it feels like the floor lets go - a slow, giddy lift with two hundred strangers, the crowd below turning into rivers of light.
- 01
The hush
The doors seal and the engine hum settles into the floor. The cabin light dims to amber, and conversation drops to a whisper on its own.
- 02
The lift
The screens rise together and the field falls away. Everyone reaches for the rail at the same moment - the stomach flip feels real, even when you know it isn't.
- 03
The pointing
Halfway up, the pointing starts. Your campsite. The wheel. The stage you just left. Two hundred people mapping their weekend from a thousand feet.
- 04
The return
The grass rises to meet you, the doors open, and the group that boarded as strangers walks out comparing photos.
Visual Direction
Desert night, instrument glow.
Concept renders and the first pen sketch - retro aviation meets future tech, graded for the desert after dark.
Straight answers
The questions producers ask first.
01Does it actually fly?
No - and that's the point. The ship is designed to stay moored to the grass for the entire festival, with the wraparound screens, sound, and light doing the flying: the thrill of the view, designed to sidestep the risk, weather dependency, and certification burden of real flight. Final approach is subject to safety and venue review.
02Is the footage on the screens real?
That's the design: small tethered camera blimps above the grounds cast their view to the cabin live, so guests watch their own festival from above - not a pre-rendered video. When winds ground the fleet, the show is designed to continue seamlessly on captured aerial footage. Aerial operation is subject to venue, safety, and aviation approval.
03How many guests can board?
The target is 150-200 guests per 8-12 minute flight - roughly a thousand guests an hour at full pace. Final numbers come out of engineering and venue safety review.
04Is it accessible?
Designed for step-free, ground-level boarding: no stairs and no harnesses, targeting access for nearly every guest. The structure itself never moves - the sense of lift is made entirely by the screens - so the flight is gentle by default. Accessibility provisions are finalized in engineering and venue review.
05What about heat, wind, and rain?
The cabin is an enclosed, shaded room that never leaves the ground, designed so weather rarely stops the show. High winds only ground the camera fleet - the screens switch to captured footage until it's back overhead. Operating windows are set with venue safety.
06What stage is the project at?
Concept complete: the renders, the target specs, and the interactive prototype on this page. Next comes feasibility engineering with a founding festival and production partners - the concept deck has the full roadmap.
Boarding Soon
Board the first flight.
The structure is grounded. The experience is not. Request the concept deck and we'll walk you through the build, the flight, and how your brand takes the helm at the next festival.
Where we are: the concept, renders, and the interactive prototype you're exploring are complete. Now seeking a founding festival, production partners, and a title sponsor for the first flight.
PARKED ON THE GRASS - SIM READY FOR BOARDING