Walk-in installation concept · Interactive 3D demo
Real-timeAirshipSimulator
A walk-in airship pavilion on festival grass. Inside, a shared panoramic journey makes the room feel airborne. Proposed live aerial capture would connect the experience to the festival around it.
Fly above the festival. Stay on the ground.
Drone cam 01 - simulated panorama
Steer with arrow keys or WASD - left / right turn, up / down change altitude
Hold a finger anywhere and nudge to steer
Arrow keys / WASD / touch pad
Independent concept - Indio, CA - Flight 001
Step aboard
Stand on the observation deck.
Explore the proposed room: a circle of couches under a glowing ring, with panoramic screens showing the simulated grounds. This browser demo renders a fictional festival; physical live capture is a later workstream. Give it a spin.
And it plays both ways: the same band of screens wraps the outside of the hull, so the crowd on the grass watches the exact view the guests inside are flying through. The ship is a show even for people who never board.
Drag to look around - screens show a simulated panorama
The Experience
From the grass to the sky in five steps.
A proposed journey aboard the grounded ship. Illustrative timestamps leave room for boarding and reset within the planning cycle; pacing and throughput must be tested.
- 01
Approach
T+00:00Guests cross the field toward a glowing airship parked on the grass, lit like it just landed.
- 02
Board
T+01:30They step into a curved cabin of warm light, instrument panels, and low engine hum.
- 03
Lift
T+03:00The screens wake. The field drops away and the festival spreads out beneath them.
- 04
Float
T+05:00They drift above stages, crowds, and campsites as the desert turns to night.
- 05
Return
T+09:00The screens bring the view back to the grass. The host guides guests out, and the next boarding cycle begins.
Flash ready
Step inside
The observation ring.
Six ways to see the same world, from the first pencil lines to festival night. Open any frame to see the complete composition.
Drag or use the arrows - click any frame to expand
The Feeling
One room, one shared lift-off.
The proposed journey begins with a group boarding a grounded cabin. The lights drop to instrument glow, the screen horizon rises, and the people around you become part of the show. The guest study will test whether that shared feeling lands.
The intended feeling: a slow, giddy lift shared with the people beside you, the crowd below turning into rivers of light.
01
The hush
A host introduces the journey and comfort options. The cabin light dims to amber and an engine hum sets the scene, with exits available throughout.
02
The lift
The screen horizon rises and the field appears to fall away. A slow, stable ascent aims to evoke flight; pacing and comfort will be tested with guests.
03
The pointing
Your campsite. The wheel. The stage you just left. The intended moment is a room full of people recognizing the festival around them from a new perspective.
04
The return
The grass rises to meet you, the doors open, and the group that boarded as strangers walks out comparing photos.
INSIDE THE SHIP
The command deck of the festival.
Every screen and readout on board is live theater. Guests don't watch the festival - they monitor it, tracking crowd rivers, stage signals, and emotional weather from 1,240 simulated feet above the polo field.
- MAIN STAGE
- OUTDOOR STAGE
- DUNE ARENA
- MESA TENT
LAYER: LUCID
Visual Direction
Desert night, instrument glow.
Silver surfaces. Warm light. A festival beyond the glass. Explore the complete compositions behind the experience.
A landmark on the grounds
Complete pavilion / Concept visualization
The first pencil lines
Graphite / Observation-deck study
The room at night
Warm interior / Festival lights
Daylight in the lounge
Full interior / Concept visualization
Silver, grain, light
Brushed aluminum / Material study
Make the first flight possible
